» » Solid Angle Maya To Arnold 2.1.0 for Maya 2016-2018

Solid Angle Maya To Arnold 2.1.0 for Maya 2016-2018

Softwares   14-11-2017, 18:30   14   0   LeeAndro
Solid Angle Maya To Arnold 2.1.0 for Maya 2016-2018
Solid Angle Maya To Arnold 2.1.0 for Maya 2016-2018 | 172 Mb

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface.


MtoA is now shipping with the Arnold 5.0 core.
Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.
Microsoft Windows 10, 8/8.1, 7
-

DOWNLOAD
uploadgig


nitroflare


rapidgator


turbobit
Go Back
Your name: *
E-Mail:*
Bold Italic Underline Strike | Align left Center Align right | Insert smilies Insert link URLInsert protected URL Select color | Add Hidden Text Insert Quote Convert selected text from selection to Cyrillic (Russian) alphabet Insert spoiler
Security Code: *