[UNREAL ENGINE] Advanced AI Spawn System
Posted on 24 Mar 02:07 | by cod2war | 0 views
[UNREAL ENGINE] Advanced AI Spawn System
Advanced AI Spawn System for quickly completing your AI level or World.
One blueprint for the entire level.
The system works in the Construction Script, you will immediately see the result.
You can add any number of spawn areas with individual AI spawn settings.
Suitable for spawning in confined spaces.
Update 1.4
Added the ability to set custom or random rotation for AI (Initially it was only random).
Respawn limits have been added. Now you can set respawn limits in each zone. After the limit ends, respawn will stop.
The order of saving and loading data when hiding AI has been updated.
Fixed a problem when using a custom channel collision.
Update 1.3
Added the ability to individually enable the display of spawn boxes in each areas. To optimize viewing at large volumes.
Optimized and fixed some issues.
Update 1.2
Added the ability to add a Behavior Tree for each type of AI.
Update 1.1
Network Replicated added.
Features:
- 2 types of area spawn: Sphere or Box.
-Configuring area dimensions.
- Selecting a spawn location.
- Choose Pawns and Amount in each area individually.
- You can add area names and see information about the number of AI's. Select text size, color, etc.
- Using a stream for a fixed placement result, or changing the positions for spawn on each change.
- Setting the maximum spawn angle for inclined surfaces.
- Selecting objects to ignore.
- The ability to respawn AI.
- Custom Spawn Mode: the ability to call the start of the AI Spawner using the event. Suitable for projects that need to call spawn for certain actions.
- Multiple Levels Spawn – You can spawn objects in layers within a single spawn area (for example, spawn in a building).
- Space Mode Spawn.
- Ability to work with World Composition.
- System startup timer.
- Multiplayer. Network Replicated.
- Can work with or without a Behavior Tree.
- The ability to individually enable the display of spawn boxes in each areas. To optimize viewing at large volumes.
- Added the ability to set custom or random rotation for AI (Initially it was only random).
- Respawn limits have been added. Now you can set respawn limits in each zone. After the limit ends, respawn will stop.
Advanced AI Spawn System it has several optimization steps depending on the distance from the player:
Step 1. When you exit the set radius, the AI becomes invisible.
Step 2. The Pawn is destroyed, but random movement continues within the spawn area.
Step 3. The movement is turned off. Switches to the waiting mode for entering the player radius.
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