
LI dForce Shower Tress Hair for Genesis 9
Posted on 23 Jul 05:50 | by cod2war | 11 views

LI dForce Shower Tress Hair for Genesis 9
Detail link: https://www.daz3d.com/li-dforce-shower-tress-hair-for-genesis-9
LI Shower Tress Hair
Slick, soaked, and seriously flexible.
This one's a bit different...
LI Shower Tress Hair is a dForce Strand-Based Hair for Genesis 9, designed primarily for that slicked-back, wet-hair look. But thanks to a combination of Pre-Simulation and Pre-Render Hair Generation settings, you can actually create a wide variety of looks, from freshly showered to windblown chaos.
Fair warning, this one's complex. There's a lot going on under the hood to make it work, so I've included a generous range of wearable presets. These can serve as quick starting points or give you a deeper look into how everything functions.
Since the hair relies heavily on Pre-Render Simulation to reduce sim time and save on system resources, I've added optional fitted offset meshes for the face, ears, and upper body. These help guide the hair more naturally and avoid awkward collisions, especially when things get sticky (literally). I've also included presets that freeze the hair and turn off Hair Generation settings, so you can tweak your pose afterward without the lag.
A lot of the post-simulation parameters, mainly clumping and scraggle, cause the hair to contract and distort once the sim finishes. The strands will initially rest on the base meshes, but once the Pre-Render settings kick in, they often push through those surfaces. That's why I've included those extra offset meshes for better collision control where it counts. You don't have to use them, though you can just adjust the strand offset in the Surfaces tab. These just help give you more targeted control. For example, an offset value of 1 might look great on the body, but not on the scalp, depending on your pose.
There's a big batch of morphs included, some work best before sim, others after. And yeah, some might make a glorious mess depending on how "Target Surface" mode is feeling that day.
Oh, and don't panic when you see weird guide curves pop up during simulation. That's just Target Surface doing its thing. They'll disappear once the sim is complete.
Density maps are your best friend with this kind of hair, so I've packed in a bunch. And to add even more posing flexibility, I've built the LI Shower Tress Hair Wind Rig, so you can dial in those dramatic, windblown shots without endless tweaking.
Quick tip: try simulating from the current frame with "Start Bones from Memorized Pose" toggled on or off, depending on your setup. Sometimes animation works best. Sometimes it's just the wind.
Yes, it's deep. Yes, it's a little complicated. But if you dig into it, I think you'll find it surprisingly powerful, and hopefully, you'll find them super rewarding. I learned alot about dForce during this process.
Happy rendering!
DOWNLOAD HERE :
https://nfile.cc/QJYY4Ebj/110515-DAZ.rar
https://ezvn.net/bmmxks1xuck0/110515-DAZ.rar.html
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