Camera Array v1.03 - 3ds Max Script

Posted on 20 May 19:41 | by GFX_Muawia | 1 views
Camera Array v1.03 - 3ds Max Script
Camera Array v1.03 - 3ds Max Script
MS | 19 KB


Gets the position and orientation for each camera from the vertices of a mesh or the knots of a spline.
Choose to work with all vertices or only selected ones.
Supported cameras: Physical Camera, Standard Camera, VRay Physical Camera.
All cameras are instances. (You can make them unique if you want)
Create either free cameras (oriented like vertex normals) or targeted cameras (all linked and pointing to a parent dummy).
Free cameras can point to: 1. direction of the vertex normals 2. opposite direction of vertex normals.
Generates a root dummy to manipulate the array of cameras.
Root dummy custom controls: – Reset transforms for the whole array. – Freeze/Unfreeze all cameras.
Creates selection sets to easily select the root dummy and the parent of the targets.
You can freely delete any cameras in the array and continue to work with the rest.
Navigate through all camera views with 2 simple arrow buttons.

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