Hacking With Macos - Build 18 Desktop Apps With Swift 5
Posted on 31 Jul 06:38 | by LeeAndro | 13 views
Last updated 11/2020MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 5.16 GB | Duration: 15h 7m
Build Amazing Desktop Apps for your Mac
What you'll learn
Place your own amazing desktop apps into the hands of thousands of people through the Mac App Store
Become completely proficient in macOS app development using the latest version of Apple's language, Swift 4, along with best practices and techniques
Build your own desktop apps for the Mac
Broaden your coding skills by learning to program on a different Apple platform
Requirements
You will need a Mac, and Xcode 10 which is a free from the Mac App Store, and simply a desire to transform your ideas into amazing apps
Description
This course is produced from the "Hacking with macOS" series of tutorials, which are written and authored by the award winning Swift programmer, Paul Hudson, and these videos were made with his permission and support.
You can always be guaranteed you're learning the latest and greatest Apple technologies in the Hacking with Swift tutorials. Here you learn smart, powerful, and expressive Swift 5.0, the way it was meant to be written. You learn while you make real-world desktop apps, which means you get to apply your new skills immediately and see them work in context. Hacking with Swift is one of the most popular Swift tutorial series online, which uses an approach that teaches you Swift programming incredibly quickly, and you end up with a huge library of finished projects that are yours to develop further, or ship to the Mac App Store. Paul has received high praise from the creator of the Swift language, Chris Lattner, for his outstanding method of teaching, and series of Swift tutorials. And working together with iOS developer Steve DeStefano, the Hacking with Swift series of programming training videos are simply the fastest way to learn how to code in the Apple eco-system. Note: All finished projects and source code have been update to Swift 5.2. So even though some lectures are shown using Swift 4.2, they are currently being re-recorded with the latest Swift 5.2 code - just reference the source code for any update you might need until they are ready very soon.Check out all of Paul Hudson's Swift tutorials and books at HackingWithSwift - from bner to pro, Paul will teach you to write Swift code in very little .Want to learn how to build amazing desktop apps Want to code your own custom buttons for the new MacBook Pro "Touch Bar" This course has all the step by step instruction you need to create awesome apps to submit to the Mac App Store. And the Mac App Store is also a great source of revenue as it only has a fraction of the number of apps that the iOS App Store has, and typically you charge more for a Mac app.Building a Mac desktop app uses the exact same Swift 5 language as iOS apps.there are differences of course from iOS, such as the macOS user interface uses windows instead of screens for an iPhone, but if your coming from iOS, the transition is seamless...an example is on iOS we use a UIImageView, and on macOS we use an NSImageView.simple right. The term "Hacking with macOS" means we are "playing" with the Swift language, and using it in unique and interesting ways.Desktop apps are fun to build, simply add your own unique creativity, and follow along in the lectures, and before you know it, you've created a masterpiece.....how cool is it to have your very own creation right on your prized MacBook Pro, and on thousands of other MacBook Pros This course makes use of annotations, callouts, diagrams, highlighting, and deep explanations that help make complex subject matter, much easier to grasp, and guides you along the path of the code, each step of the way. This course also makes the perfect reference tool kit, to be used in conjunction with the Apple docs, so that you can go back and scrub through any of the lectures very quickly to pull out relevant code or instruction that you need, as there's no wasted chatter here, it's strictly on point with Swift 5.0 and macOS. Some of the topics that will be covered:Featuring apps built by the award winning Swift programmer - Paul Hudson - HackingWithSwift Build 18 projects - each one teaching a new aspect of macOSAll source code is built with the latest Swift 5.2 codeLearn Swift by use of annotations - diagrams - highlighting - calloutsTouch Bar - code your own custom touch bar buttons and controlsHow to use controls - Outlets and Actions Windows - Controllers - Table viewsSplit view controllers - ToolbarsWeb viewsUsing delegates and protocolsWork with the social framework - FB - Twitter etc.Learn how to refactor codeThe ins and outs of GCDSpriteKit and GamesThe new UserDefaults to persist dataAdding audio - AnimationsUsing stackViewGrid viewsLearn how to work with JSON data in swiftNSUndoManager - Add undo and redo to your appsNSDocumentBindings - Which let you build apps with very little codeLearn how to use Auto Layout both in code and in storyboardsAnd a ton more!All videos are recorded in HD for maximum resolution and clarity Some Swift programming experience is needed to be able to follow along comfortably.If you think this might be too difficult for you, think again, and come code along with me in a step by step format....just add a big portion of your own unique creativity, and before you know it, you will have built many amazing apps that you can submit to the Mac App Store. See you inside the course.
Overview
Section 1: Introduction
Lecture 1 Introductions - Course outline
Section 2: Intro to hacking with macOS - Notes for iOS developers
Lecture 2 Intro to hacking with macOS part 1 - Notes for iOS developers
Lecture 3 Intro to hacking with macOS part 2 - There Is More Than One Way To Do It
Section 3: Whats new in Swift 4
Lecture 4 Whats new in Swift 4
Section 4: Project 1 - Storm Viewer
Lecture 5 Intro - Storm viewer
Lecture 6 Part 1 - Setting up
Lecture 7 Part 2 - Adding custom controllers
Lecture 8 Part 3 - Introducing outlets
Lecture 9 Part 4 - Showing some table rows
Lecture 10 Part 5 - Loading our images
Lecture 11 Part 6 - Responding to table selection - finishing touches
Section 5: Project 2 - Cows and Bulls
Lecture 12 Intro - Cows and Bulls
Lecture 13 Part 1 - Designig our User Interface
Lecture 14 Part 2 - Filling in the table view
Lecture 15 Part 3 - Setting up the game
Lecture 16 Part 4 - Marking guesses
Section 6: Project 3 - Social Media
Lecture 17 Intro - Social Media
Lecture 18 Part 1 - Setting up
Lecture 19 Part 2 - Wrap up
Section 7: Project 4 - Grid Browser
Lecture 20 Project 4 Intro
Lecture 21 Part 1 - Setting up - Starting with the toolBar
Lecture 22 Part 2 - Layout with stack views
Lecture 23 Part 3 - App Transport Security
Lecture 24 Part 4 - Creating and destroying web views
Lecture 25 Part 5 - Whats selected
Lecture 26 Part 6 - Handling navigation
Lecture 27 Part 7 - Adding Touch Bar controls
Lecture 28 Part 8 - Adding Touch Bar controls continued
Section 8: Project 5 - Capital Cities
Lecture 29 Project 5 Intro
Lecture 30 Part 1 - Setting up - Creating a map view
Lecture 31 Part 2 - Dropping pins
Lecture 32 Part 3 - Keeping score
Section 9: Project 6 - Auto Layout
Lecture 33 Project 6 - Intro
Lecture 34 Part 1 - Setting up - Visual Format Language
Lecture 35 Part 2 - Auto Layout anchors
Lecture 36 Part 3 - Stack Views
Lecture 37 Part 4 - Grid views
Section 10: Project 7 - Photo Memories (Currently being updated to Xcode 11.3.1 and Swift 5)
Lecture 38 Project 7 - Intro
Lecture 39 Part 1 - Setting up - Designing with collection views
Lecture 40 Part 2 - Selecting items
Lecture 41 Part 3 - Loading images from disk
Lecture 42 Part 4 - Importing files
Lecture 43 Part 5 - Re-arrag photos
Lecture 44 Part 6 - Deleting key presses with keyUp
Lecture 45 Part 7 - Optional content if you want to continue - Core Animation
Lecture 46 Part 8 - Making a video composition
Section 11: Project 8 - Odd One Out (Currently being updated to Xcode 11.3.1 and Swift 5.1)
Lecture 47 Project 8 - Intro
Lecture 48 Part 1 - Setting up - Creating a grid of buttons
Lecture 49 Part 2 - Generating layouts
Lecture 50 Part 3 - Click to win
Lecture 51 Part 4 - Game over
Lecture 52 Part 5 - Finishing touches
Section 12: Project 9 - GCD (Currently being updated to Xcode 11.3.1 and Swift 5.1)
Lecture 53 Project 9 Intro
Lecture 54 Part 1 - Perfog selectors in background - Running arbitrary code on differen
Lecture 55 Part 2 - Running delayed code - Concurrent execution
Section 13: Project 10 - WeatherBar (Currently being updated to Xcode 11.3.1 and Swift 5.1)
Lecture 56 Project 10 - Intro
Lecture 57 Part 1 - Setting up - The art of nothingness
Lecture 58 Part 2 - Creating a settings screen
Lecture 59 Part 3 - Saving and loading settings
Lecture 60 Part 4 - Parsing JSON
Lecture 61 Part 5 - Updating the User Interface
Lecture 62 Part 6 - Creating more menu items
Section 14: Project 11 - Bubble Trouble (Currently being updated to Xcode 11.3.1 and Swift 5
Lecture 63 Project 11 - Intro
Lecture 64 Part 1 - Setting up - Cleaning up the Xcode template
Lecture 65 Part 2 - Bubbles bubbles everywhere
Lecture 66 Part 3 - Setting the universe in motion
Lecture 67 Part 4 - Adding some difficulty
Lecture 68 Part 5 - Gotta pop em all
Section 15: Project 12 - Animations (Currently being updated to Xcode 11.3.1 and Swift 5.1)
Lecture 69 Project 12 Intro
Lecture 70 Part 1 - Setting up - Constructing a test environment
Lecture 71 Part 2 - Basic animator proxy use
Lecture 72 Part 3 - Animating layers
Lecture 73 Part 4 - Advanced layer animation
Section 16: Project 13 - Screenable (Currently being updated to Xcode 11.3.1 and Swift 5.1)
Lecture 74 Project 13 Intro
Lecture 75 Part 1 - Designing the user interface
Lecture 76 Part 2 - Designing the user interface continued
Lecture 77 Part 3 - Populating the popup buttons
Lecture 78 Part 4 - Drawing images and gradients
Lecture 79 Part 5 - Rendering the caption
Lecture 80 Part 6 - Importing a screenshot
Lecture 81 Part 7 - Exporting the finished product
Lecture 82 Part 8 - NSDocument and NSCoding
Lecture 83 Part 9 - NSDocument and NSCoding continued
Section 17: Project 14 - Shooting Gallery (Currently being updated to Xcode 11.3.1 and Swift
Lecture 84 Project 14 Intro
Lecture 85 Part 1 - Setting up - Creating the game world
Lecture 86 Part 2 - Creating a custom node
Lecture 87 Part 3 - Click click bang
Lecture 88 Part 4 - Adding some polish
Section 18: Project 15 - NSUndoManager (Currently being updated to Xcode 11.3.1 and Swift 5)
Lecture 89 Project 15 Intro
Lecture 90 Part 1 - Setting up - Reversible changes
Lecture 91 Part 2 - Doubling up methods
Section 19: Project 16 - Bookworm (Currently being updated to Xcode 11.3.1 and Swift 5.1)
Lecture 92 Project 16 Intro
Lecture 93 Part 1 - Set up for success
Lecture 94 Part 2 - Manipulating arrays with NSArrayController
Lecture 95 Part 3 - Binding everything
Lecture 96 Part 4 - Creating an emoji formatter
Lecture 97 Part 5 - Presenting a credits screen
Section 20: Project 17 - Match Three (Currently being updated to Xcode 11.3.1 and Swift 5.1)
Lecture 98 Project 17 Intro
Lecture 99 Part 1 - Setting up - A grid of balls
Lecture 100 Part 2 - Matching colors
Lecture 101 Part 3 - Making room for more
Lecture 102 Part 4 - Tracking score
Lecture 103 Part 5 - A puff of smoke
Section 21: Project 18 - Bindings (Currently being updated to Xcode 11.3.1 and Swift 5.1)
Lecture 104 Project 18 Intro
Lecture 105 Part 1 - KVC and KVO
Lecture 106 Part 2 - The imperial march
Lecture 107 Part 3 - Property observers and KVO
Lecture 108 Part 4 - Dependent properties and formatters
Section 22: Frequent Flyer Club
Lecture 109 Frequent Flyer Club
This course is for the Swift developer who wants to lean how to make desktop apps with Swift 4.2 and macOS,This is the perfect course if your coming from iOS as we use the same Swift 4.2 language
HomePage:
Https://anonymz.com/https://www.udemy.com/course/hacking-with-macos-and-swift4/
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