Introduction To Human Ik In Maya For 3D Animation

Posted on 22 Aug 02:57 | by huayting | 17 views
Introduction To Human Ik In Maya For 3D Animation
Introduction To Human Ik In Maya For 3D Animation
Last updated 10/2015
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 878.06 MB | Duration: 1h 7m


Learn to setup and properly retarget animations with IK inside of Autodesk's Maya for use in games and film!
What you'll learn
Create and Identify Skeleton Definitions and Characterization
Learn to use the Control Rig Properly
Properly Retarget Animations
Requirements
Autodesk's Maya
Description
In this course, we will be learning the necessary skills to prepare and hand paint a 3D Creature for game production. Starting from the baking process, we will cover all the necessary skills that a texture artist will need to paint a character. After we get some of the technical parts out of the way the real fun can start: Painting. We will be covering techniques for painting in a very stylized color scheme, focusing on balancing values and colors to create a great looking creature. We will cover many materials from skin to metal, and showcase methods to make each material really sing. Our end result will be a final portfolio piece that shows off your painting prowess!
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor
Chad Robert Morgan started his career at LucasArts where, as a newbie to the industry, was fortunate enough to work with some very talented mentors who taught him how to use Maya. Since then, Chad has been trying to pay it forward by sharing what he has learned, first by giving lectures at Autodesk Master Classes, then publishing an article in 3D World magazine, posting tutorials on YouTube, and finally teaming up with 3dmotive. Chad currently lives in Lake Forest, CA with his wife Carol and his son Xander.
Overview
Section 1: Understanding Human IK with Maya
Lecture 1 Download Course Files Here!
Lecture 2 Introduction to the Course
Lecture 3 Compare and Contrast with Motion
Lecture 4 Characterize a Skeleton
Lecture 5 The Control Rig
Lecture 6 Defining a Custom Rig
Lecture 7 Retargeting
Lecture 8 Advanced Features and Closing
This course is intended for beginner Maya users looking to utilize Motion Capture data in Maya
Screenshots


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