Introduction to Texture Baking

Posted on 29 Apr 03:19 | by LeeAndro | 33 views
Introduction to Texture Baking
Chunck Trafagander | Duration: 2h 59m | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 1,28 GB | Language: English

Learn how to bake flawless maps for your game models with this ultimate introduction.


By the end of Introduction to Texture Baking, you'll know how to bake every kind of model you'll encounter professionally. The techniques you'll learn are used by every game studio, from small indie studios to big AAA productions.
We identify what kinds of textures we can bake, why we may want to bake them, and possible use-cases for each later down the pipeline. While baking allows us to capture a significant amount of detail, knowing what certain textures do and how we could use them is important.
Learn techniques normally reserved for the big studios in Introduction to Texture Baking. We cover ray cages, mesh linking, hard and soft edges, high and low poly, duplicated shells, exploding meshes, floating geometry, normal map formats, and much more! You'll also learn how to fix bad bakes, a skill every professional needs to know. Included are also exercises for you to do in order to get perfect bakes every .
While texture baking relies heavily on other foundational skills, this course is highly recommended for bner artists who have no knowledge of texture baking. The course covers several different software which you are expected to have a working knowledge of. See the course requirements for more detail.




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