An Introduction To Creating Realistic Materials In Ue4

Posted on 22 Aug 02:45 | by huayting | 15 views
An Introduction To Creating Realistic Materials In Ue4
An Introduction To Creating Realistic Materials In Ue4
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.30 GB | Duration: 3h 52m

Take a comprehensive look at both material networks and the different material types in UE4
What you'll learn
Understand Material Networks in UE4
Understand the UE4 Material Interface
Comprehend Standard Material Types
Understand the base PBR Material Overview
Requirements
Unreal Engine 4
A standard image manipulation such as Photoshop or Gimp
Description
This Materials in Unreal Engine 4 course will give you a thorough understanding of creating materials inside of the UE4 engine. Starting with the basics and getting to know the interface and understanding the different types of materials is going to be what we discuss in Volume one. We will also look at the types of materials you can create using the engine. We'll have a PBR material overview to learn what physically based materials are.We'll also cover the material blends and domains and find out the differences between each one. Next up, we'll look at the shading models that we will create during the course. The last part of volume one will be a more intermediate level of creating a computer screen material with different components and even creating a material function. Volume 2 will go over just materials, where we will firstly look at creating a basic skin shader and understand what subsurface scattering is. The second material will be a car material which will use the clear coat model and look at creating material attributes. We will then make an ocean shader and then lastly create a slightly advanced material where we will create a dynamic material there has a weather like function to it with snow, rain and dryness.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Since graduating university in 2015, Kyle has contributed to multiple small game projects. In addition, during his time at University he contributed as an assistant lecturer while learning and exploring his passion for 3d modeling, sculpting, texturing, and video game design. Currently Kyle is pursuing a Masters in Games Development at University.
Overview
Section 1: Introductory Materials in UE4
Lecture 1 Download Course Files Here!
Lecture 2 Course Introduction
Lecture 3 UE4 Material Interface
Lecture 4 Material Types
Lecture 5 PBR Materials Overview
Lecture 6 Material Blends
Lecture 7 Material Domains
Lecture 8 Shading Model Overview
Lecture 9 Building a Computer Screen
Lecture 10 Refining the Computer Screen Material
Lecture 11 The Computer Screen Material Continued
Lecture 12 Polishing the Computer Screen
Lecture 13 Finalizing the Computer Screen Material
Section 2: Introduction to Advanced Materials
Lecture 14 Introduction
Lecture 15 Skin Shader
Lecture 16 Clear Coat
Lecture 17 Creating an Ocean Shader
Lecture 18 Refining the Ocean Shader
Lecture 19 Intro to Dynamic Materials
Lecture 20 Refining Dynamic Materials
Lecture 21 Final polish of Dynamic Materials and Course Wrapup
Lecture 22 Bonus Lecture: Further Learning with 3dmotive
Those interested in learning some of the new Material features within UE4.
Screenshots


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